A Site is a Destructible Element Created and Attached to a Spot during play. There are four kinds of Sites:
- Trap - A Transient mine that usually Triggers an Effect once. Surprise!
- Camp - A Transient modifier with limited number of uses. Each use it counts down until it disappears. Counters extend a Property.
- Keep - A Permanent modifier that extends a Property.
- Sync - A Permanent modifier that Triggers duplicate Effects.
Sites in a Vacant Spot without a Unit have no Effect. All Sites that Fill a Spot apply to the Unit that Occupies the same Spot. For simplicity, we call this Card the Occupying Unit.
Sites can never be TARGETS. Instead, the Spot the Site resides in is targeted, and then Sites are Selected.
Trap N means to Create a Trap Site of the Effect Parameter in exactly N TARGET SPOTS. A Trap persists until it Triggers the Effect (whereupon it Destroys itself) or it is Razed.
"Trap" by itself means:
Traps are Transient. Traps usually have no limit on their Total . Traps Trigger separately and their Effect does not Stack.
To Trip a Trap is to Trigger it:
- in a Vacant Spot, and a Unit Occupies the same Spot through a Placement (or Movement) Effect
- in an Occupied Spot, and the Unit Taps
Traps frequently do damage, or apply a modification to the Occupying Unit.
When a Trap has the Obstacle Property on it, it means to create an Obstacle Keep once Tripped.