A Spot is a geometric subdivision of the Base and Field zones. When a Card Occupies a Spot it becomes a Unit. Every Site Fills exactly one Spot.

The relative Placement of Units into Spots matters strategically. Refer to Formation.

Screen VisualEdit

Here's an example visual of what a typical two player game would look like.


Spot DesignatorsEdit

2B-a3 2B-b3
2B-a2 2B-b2
2B-a1 2B-b1
0F-a1 0F-b1 0F-c1
0F-a2 0F-b2 0F-c2
0F-a3 0F-b3 0F-c3
1B-a1 1B-b1
1B-a2 1B-b2
1B-a3 1B-b3

The Base and Field Zones have a grid geometry much like a chess board. Spot designators are "Number1 Letter1 - Letter2 Number2" where

  • Number1 is the Player Number. 0 is All Players.
  • Letter is one of {B, F} for the Base and Field.
  • Letter2 is a lowercase {a, b, c, ...} representing the row as seen from the Base.
  • Number2 is the column, smallest numbers farthest from the Base.

Zone DesignatorsEdit

The Cards in other Zones are kept in a sequential list. Designators are written as "Number1 Letter Number2" where

An Empty Zone has zero Cards.

Designators are used in the Combat Log or official terminology. They aren't needed in actual play, any more than chess board designators are needed while playing chess.

General TermsEdit

A Spot may have have zero or one Card in it.

A Spot may have zero or more Sites in it.

A Placement Effect changes the Spot a Unit Occupies. Every Placement Effect has an

A Movement Effect moves a Card between Zones. When the Destination Zone has a Spot, the Effect may also include Placement.

Locational TermsEdit

Two Spots are:

  • Bordering - if they share a long border. A Spot may have at most (4) Spots Bordering it (in a t)
  • Diagonal - if they share a corner. A Spot may have at most (4) Spots Diagonal to it (in an x)
  • Adjacent - if they are Bordering or Diagonal. A Spot may have at most (8) Spots Adjacent to it (in an o)

The Base and Field do not "wrap around", so edge and corner spaces lack some adjacencies. However, the Base and Field are considered contiguous, i.e. Base Spots are Adjacent to Field Spots.

Unit TermsEdit

The following Effects Trigger when a Card Enters a Spot:

While in a Spot, a Unit is either

It is not possible for Life > Health or Life < 0.

The following Effects Trigger when a Unit Leaves a Spot:

Collision RuleEdit

When you come across the frequent occurrence where both Players try to Occupy the same Vacant Spot on the same Turn (usually the last Vacant Field Spot!), invoke the Collision Rule:

  • Multiple Units Occupying the same Vacant Spot are all Moved to their respective Limbos

Treat the collision as if each Unit Placed into the Spot, then Moved to Limbo. This determines the order in which possible Triggers might fire.


Official Rules
Deck Building ArrowMiniBlueLeft Spot ArrowMiniBlueRight Formation
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