Unit Cards may possess zero or more Specialties. Specialties include:

  • (Physical) - Artillery, Munitions, Combat, Projectile
  • (Mental) - Espionage, Psychic, Deception, Strategic
  • (Tech) - Orbital, Remote, Biological, Radioactive
  • (Exotic) - Mystical, Energy, Summon, Tactical

Specialties are sometimes referred to in Card Abilities to delimit a valid TARGET.

Note that while Specialties are listed by Weapon, they span Weapon categories. For example, Technological Combat might be cyber-warfare, while Mental Biological might represent a sleeping virus.


Dynamic Card Attributes
Weapon Attribute ArrowMiniBlueLeft Specialty Attribute ArrowMiniBlueRight Role Attribute
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