- Trap - A Transient mine that usually Triggers an Effect once. Surprise!
- Camp - A Transient modifier with limited number of uses. Each use it counts down until it disappears. Counters extend a Property.
- Keep - A Permanent modifier that extends a Property.
- Sync - A Permanent modifier that Triggers duplicate Effects.
"Token" by itself means:
Keeps are Permanent. Keeps are Owned by the ME Unit that Created them, and have a limit on their Total . Keeps of the same Kind cannot coexist in the same Spot, regardless of SOURCE; the most recent Effect replaces the earlier Keep. Keeps of different Kinds Stack.