There are four kinds of Card Attributes:

  • Intrinsic - These attributes are conserved across all instances of the card and among all players.
  • Persistent - These attributes are changed after each game, and persist until the next.
  • Dynamic - These attributes are routinely modified during gameplay.
  • Descriptive - These attributes are informational and / or entertaining. They do not affect gameplay.
Attribute Example, [Values], or Explanation Applies to
Offense [ 0-9 ] Basic offensive stat used for Attacks Card
Defense [ 0-9 ] Basic defensive stat used for Attacks Card
Health Initial Life on Entering a Spot, and Max Life while a Unit Card
Life 6 Life = Current life. When Life <= 0, the Unit Moves to Chuted Unit
Stance [ Prepped, Tapped ] Whether the Unit is prepared for use Unit
Weapon [ Physical, Mental, Tech, Exotic, Mixed ] Card
Specialty An optional subtype of Weapon, e.g. Physical - Artillery Card
Role [ Assault, Escort, Support, Intel, Adapter ] Card
Sort An optional subtype of Role, e.g. Intel - Research Card
Visibility [ Hidden, Shown ] Whether other Players can see the Card Attributes Card
Probability Chance of card selection by AI Card

All items (11)

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