- Intrinsic - These attributes are conserved across all instances of the card and among all players.
- Persistent - These attributes are changed after each game, and persist until the next.
- Dynamic - These attributes are routinely modified during gameplay.
- Descriptive - These attributes are informational and / or entertaining. They do not affect gameplay.
|Attribute||Example, [Values], or Explanation||Applies to|
|Offense||[ 0-9 ] Basic offensive stat used for Attacks||Card|
|Defense||[ 0-9 ] Basic defensive stat used for Attacks||Card|
|Health||Initial Life on Entering a Spot, and Max Life while a Unit||Card|
|Life||6 Life = Current life. When Life <= 0, the Unit Moves to Chuted||Unit|
|Stance||[ Prepped, Tapped ] Whether the Unit is prepared for use||Unit|
|Weapon||[ Physical, Mental, Tech, Exotic, Mixed ]||Card|
|Specialty||An optional subtype of Weapon, e.g. Physical - Artillery||Card|
|Role||[ Assault, Escort, Support, Intel, Adapter ]||Card|
|Sort||An optional subtype of Role, e.g. Intel - Research||Card|
|Visibility||[ Hidden, Shown ] Whether other Players can see the Card Attributes||Card|
|Probability||Chance of card selection by AI||Card|
All items (11)
Community content is available under CC-BY-SA unless otherwise noted.